Dota 2

2022 - 8 - 24

Post cover
Image courtesy of "ESTNN Esports"

Dota 2: Patch 7.32 - Item Changes (ESTNN Esports)

Typical for Valve, the company decided to surprise Dota 2 fans and professional players with a massive patch in the middle of ESL One Malaysia 2022.

The last new T2 item gives +10 attack speed and allows the hero to gain +40 damage for 8 seconds. Even though Midas is one of the items whose effect frequently changes, this time, it is for the better. Every change to this item usually has a huge effect on the game because loads of heroes use it. Furthermore, the item has an active effect that targets the ground and provides + 8 HP regen to everyone for 14 seconds. This may not seem a big deal, but it should make the item more popular. The item gives a +150 attack range and +15 agility, and it costs as much as before. Although the item has the same effect in the new patch, it requires 50 mana to use. Bloodstone was a must-have item for many heroes, such as Storm Spirit, but the item was not that popular in the last patch. The Dota 2 patch 7.32 made the item last for 5.5s instead of 4.5s, which is one extra second! Patch 7.32 brought many changes to some of the most important items in the game. Needless to say, the new patch will have an effect on a lot of things, including Dota 2 betting, because some teams might need time to get used to the changes. Typical for Valve, the company decided to surprise Dota 2 fans and professional players with a massive patch in the middle of ESL One Malaysia 2022.

Post cover
Image courtesy of "Dot Esports"

All neutral item changes in Dota 2 Patch 7.32 (Dot Esports)

With every major patch comes major changes and this update is no exception. With a plethora of hero changes, some reworks, and changes to the creep and XP ...

The Paladin Sword has always been one of the go-to items for any carry hero, be it physical or magical, due to its innate lifesteal and spell lifesteal. - The Leveller: With all of the great Tier-four items out there, the Leveller has always fallen short. It also has an active ability that deals 275 + 100 percent of a heroโ€™s base strength as damage to all enemies, knocking them back 250 units and slowing them by 50 percent for three seconds, with no mana cost and a 10-second cooldown. - Spider Legs: The most popular item in this Tier for any hero who enjoyed mobility (which is everyone) and a godsend for support heroes who desperately need to escape or reposition. - Lance of Pursuit: This new item passively provides +200 mana to the equipping hero. - Occult Bracelet: This new item passively provides +5 to all stats to the equipping hero. It has a mana cost of 75 mana and a cooldown of 40 seconds. These bonuses were further increased each time any ability of the hero equipping it was on cooldown. - Dagger of Ristul: This item passively provides +10 attack speed to any hero equipping it. While not as popular as some of the better Tier-one choices, it was still a decent item. - Specialistโ€™s Array: This item passively provides +8 to all stats and +10 attack damage to any hero equipping it. Patch 7.32 ended up removing a lot of fan-favorite neutral items while adding new ones (and an oldie makes its return) to shake up the meta even further.

Post cover
Image courtesy of "GINX Esports TV"

Dota 2 7.32 Patch Notes - Heroes And Item Balance Changes (GINX Esports TV)

Talents · Level 10 Talent +15 Attack Speed replaced with +1 Acid Spray Armor Reduction · Level 15 Talent +350 Health replaced with Acid Spray Also Grants Armor to ...

Scepter now doubles damage and slow for enemies within 500 distance from Viper. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. This reduction does not scale with the level of Grow. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. Spell Amplification decreased from 25% to 20%. Damage decreased from 350 to 200. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit. Also allows it to be self-cast to affect enemies around caster While Insatiable Hunger is active, its bonus damage is increased by 12 every 1s. Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps.

Post cover
Image courtesy of "http://mp1st.com/category/news"

Dota 2 Update 7.32 Out for Gameplay Changes This August 24 (http://mp1st.com/category/news)

Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep's bounty. Does not grant gold on ...

Damage decreased from 350 to 200. Spell Amplification decreased from 25% to 20%. Scepter now doubles damage and slow for enemies within 500 distance from Viper. Applies a weak poison that slows by 10% and deals 20 damage per second to its target for 7 seconds. Shadow Strike initial damage is increased by 80 and is applied to all enemies in a 375 radius area around the target. This reduction does not scale with the level of Grow. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. Deals additional damage equivalent to 3.5% Max Health and pulls all enemies in the 1200 AoE with the speed of 175 units. When cast, selects the nearest entity to smash, prioritizing Remnant within range, then the closest unit. Also allows it to be self-cast to affect enemies around caster Each strike deals 110 damage to enemies in a 600 radius, healing him and units under his control for 25% of damage dealt to heroes and 5% of damage dealt to creeps. While Insatiable Hunger is active, its bonus damage is increased by 12 every 1s.

Post cover
Image courtesy of "Dot Esports"

League of Legends vs Dota 2 | Which is Harder & Key Differences ... (Dot Esports)

Although seemingly similar, League and Dota 2 are, in fact, two entirely unique games that only share elemental gameplay mechanics, map design, and general game ...

In conclusion, both League and Dota 2 are complex MOBA games that have their strengths and weaknesses. Since Dota 2 has the gameplay mechanic of turn rate and mechanical outplays are rather rare, it is a highly strategic game heavily relying on teamplay and synergy. On top of that, League and Dota 2, even on the professional level, can seem fabulously complicated and challenging to master. The second key difference between League and Dota 2 is terminology. Dota 2 also has item scaling that typically puts the carries in a strong position in the late game. Over the years, League and Dota 2 have worked towards shaping their own identity that would clearly separate them from the other games in the genre, and crown them as the ultimate MOBA.

Post cover
Image courtesy of "TalkEsport"

Dota 2 Patch 7.32: Major Changes and What You Need to Know (TalkEsport)

Ever since the conclusion of the PGL Arlington Major 2022 on August 14, 2022, the Dota 2 community has been eagerly looking forward to a new patch to bring ...

- Nerfs to Meta Heroes: Heroes that dominated the PGL Arlington major including Marci, Puck, Tiny, Winter Wyvern, and many others received massive nerfs while some of the weaker heroes got buffed in Dota 2 patch 7.32. Interested fans can check out the ESL One Malaysia stream on the official ESL Twitch handle A number of new neutral items of various tiers have been added to Dota 2 via patch 7.32. Luckily, the ESL One Malaysia 2022 is currently underway, and it is being played on the updated patch. This new scepter ability of Centaur Warruner is perhaps the most interesting change that patch 7.32 has introduced. Heroes like Phantom Lancer or Anti-Mage, who are not very good BKB carriers, should have a much easier time taking down foes with BKB if they can drain down their mana pool fast enough.

Post cover
Image courtesy of "Player.One"

Dota 2 Patch 7.32: It Looks Like Valve Wants Games to Last Longer (Player.One)

Prepare to watch longer games as XP required per level has been increased. There are also other gameplay changes that can result in longer games.

There have been cases when a team destroys the other team's Tier 2 tower and then moves forward to clear the Tier 3 tower and then the barracks. This new creep with 40% magic resistance and Inspiration Aura, giving +3 Health Regen to all allies within a 700 range. It's now refreshed whenever the first tower of each tier falls for that team. To get to Level 2, for example, you only needed 230 XP in the past, but now itโ€™s 240 XP. For starters, the new patch makes changes to the XP required per level. For the past couple of years, it has been observed by the Dota 2 community how games have become rather fast-paced.

Explore the last week