The PS5 version of Gotham Knights is currently sitting on a critic score of 69 on the review aggregate site Metacritic. With outlying scores ranging from a high ...
[Push Square](https://www.pushsquare.com/)'s own Liam Croft enjoyed the game, [awarding it a 7/10 in his review](https://www.pushsquare.com/reviews/ps5/gotham-knights), which you can [read](https://www.pushsquare.com/reviews/ps5/gotham-knights) or [watch](https://www.youtube.com/watch?v=MRmJW5Gxbxs) for our full thoughts on the matter. [IGN](https://www.ign.com/articles/gotham-knights-review)'s Travis Northup wrote that "Gotham Knights is a consistently disappointing return to Batman’s troubled city and a distinct step backwards from the past decade-plus of Batman games," and that "from the inconsistent frame rates, to the weak story, to one-note combat that rarely feels good, there was virtually always something going wrong to make sure I wasn’t experiencing the triumphant return with my friends at my side I had envisioned”. [VGC](https://www.videogameschronicle.com/review/gotham-knights-3/)'s Jordan Middler applauded the game, giving it a 4/5, writing: “Gotham Knights provides a blueprint for a world of great Batman-verse games outside of Arkham. [Gotham Knights](games/ps5/gotham_knights) has turned out to be a surprisingly divisive title, with sentiment seemingly shifting ever since we learned that, despite [ditching a PS4 version](https://www.pushsquare.com/news/2022/05/gotham-knights-ps4-version-has-been-cancelled), the game would [only run at 30fps on PS5](https://www.pushsquare.com/news/2022/10/despite-scrapping-ps4-gotham-knights-is-just-30fps-on-ps5). But for what it's worth, we think there is enough good stuff here to justify rolling the dice. Let us know in the comments section below. This would, in turn, become a more prominent topic within the PlayStation community once we learned that [A Plague Tale: Requiem](games/ps5/a_plague_tale_requiem), too, [would cap out at 30fps](https://www.pushsquare.com/news/2022/10/despite-scrapping-ps4-gotham-knights-is-just-30fps-on-ps5). [gameinformer.com](https://www.gameinformer.com/review/gotham-knights/keeping-busy), via [ign.com](https://www.ign.com/articles/gotham-knights-review), [videogameschronicle.com](https://www.videogameschronicle.com/review/gotham-knights-3/), [gamesradar.com](https://www.gamesradar.com/gotham-knights-review/)] [Metacritic](https://www.metacritic.com/game/playstation-5/gotham-knights). Well, the reviews are in, and opinions on this one are all over the shop, surprisingly so for a AAA game. [Game Informer](https://www.gameinformer.com/review/gotham-knights/keeping-busy)'s Matt Miller felt similarly, scoring the game a 7.25, and noting that "Gotham Knights didn’t wow me with its overly familiar objectives, combat, and activities, but it didn’t leave me sour. At the end of the day, only you can know whether or not that will be a dealbreaker in terms of your own enjoyment.
Street Art locations: Bowery; Bristol; Cauldron; Financial District; Gotham Heights; Old Gotham; Otisburg; Robinson Park; Tricorner Island; West End.
Bristol in Gotham Knights has one piece of street art for you to find and, unlike most of the street art, it’s not located along a stretch of road. If you’re having trouble finding this street art, head to the statute of a globe being held aloft by tentacles in Robinson Park. The first - Our Friend Joe - is the easiest to find as you’ll clearly see it by crossing the bridge linking the Financial district to the West End. Here, on the left-hand side, you’ll find the street art, entitled Origin of Evil. This is because Otisburg’s street art actually sits on the border between this district and Bowery, so you might not think to look there. It’s located within the tunnel which runs beneath Chambers Street, lying on the border between Robinson Park and Gotham Heights. This is an easy mural to find, because it’s painted on a building east of Gotham City Cathedral. For this piece of street art, you need to head to the bridge which connects the Bowery to Bristol, but don’t go on the bridge. Once there, you’ll want to jump over eastern side and this should land you directly in front of the art, entitled Faces of Gotham. It will appear on your left-hand side on a building, which has high wire fences in front of it. If this list contains a spray can symbol, a piece of street art is hidden within the district and, once found, it will be ticked off! It’s important to note that not all Gotham City districts contain a piece of street art.
Gotham Knights boasts a seriously stacked cast of supporting characters all brought to life by an impressive group of voice actors.
While Freeze sadly doesn’t make incredible puns like that one in Gotham Knights, he’s certainly one of the game’s most intimidating villains as well as one of the biggest threats to post-Batman Gotham. Keane has popped up in everything from House of Cards and Ray Donovan to The Gilded Age and Dopesick. You’d probably expect The Penguin to immediately step up and become the crime lord of Gotham now that Batman’s dead, but his role in the game is a bit more complicated than that. Brian Keane certainly assumes the role of Clayface quite nicely in Gotham Knights. Mylène Dinh-Robic’s voice will probably sound very familiar to gamers thanks to her recent appearance in 2021’s Guardians of the Galaxy game as Meredith Quill. In a game all about people stepping up to fill some big shoes, it’s fitting that Talia Al Ghul has a major role to play in Gotham Knights. While Gotham Knight‘s heroes worried that Alfred wouldn’t know what to do with himself without Bruce Wayne in his life, it turns out that he’s more than willing to assume a similar role for Gotham’s new heroes. Red Hood’s path to becoming one of Gotham Knight‘s playable protagonists has been interesting, to say the least. Nightwing has been honing his craft for quite some time, and his skills are certainly being put to the test now that Batman is going. Video game-wise, he most recently played Arokkeh in Horizon Forbidden West and has previously lent voicework to titles like Ghost of Tsushima. Of course, it’s the voices of those characters as much as their faces that really sell how much they belong to be the stars of an unlikely Gotham adventure. While some fans balked at those creative decisions, it’s certainly nice to see Batgirl patrolling the streets of Gotham again.
Gotham Knights is a co-op-centric caped adventure that made my interest Wayne thanks to poor combat, a transparently predictable mystery, and grueling ...
Unfortunately, combat in Gotham Knights is one of the worst parts about it – and that’s not a great thing to have to say about a game that’s virtually all about combat. Even if running around Gotham in two-player co-op can be decent fun and each of the four playable crime fighters are well executed in their dialogue and distinctive moves, too many of the fundamentals fall short for me to recommend it. Gotham Knights also suffers from performance issues that range from amusing bugs to annoying hindrances, the most grave of which is that the framerate. Gotham Knights does have a New Game+ option, so you could definitely take your hard-won loadout with you to a tougher version of the campaign… At its best, dishing out justice is merely boring as you repeat the same attacks and wait for your special ability meter to charge up and enemy health bars to whittle down (yes, they have health bars over their heads); at its worst, it’s actively frustrating as you’re hit by attacks that seem almost impossible to dodge and don’t feel like you have full control of your character. It’s not the worst thing I’ve ever played but if you were hoping for a return to the smooth, incredibly fine-tuned brawls of the Arkham series, you’re in for a rude awakening when you’re smacked in the face with the simple and underwhelming substitute that sits at the center of this disappointing adventure. As you gain XP and level up, you’ll acquire new weapons and armor, mod components, and crafting schematics to aid your power creep, but unless you’re extremely lucky or willing to grind a whole lot of repeatable crimes in Gotham’s open world, you’re unlikely to have much power over what you’re able to use or craft because drops aren’t frequent or targetable enough to organically build the character you want to play. Really, my only major complaint with swapping characters is that each character has to unlock their abilities and be geared up individually, so the longer I played as one the less feasible it was to actually switch to someone else – I’d have to stop making progress to catch up one character and unlock all their special abilities before proceeding. One key difference is that here you get to play as your choice of the four mostly lovable heroes (Nightwing, Batgirl, Red Hood, and Robin) as you zip around an open-world Gotham, delivering justice to all manner of superstitious cowards and unraveling a troubling mystery in the iconic city’s murky streets. It doesn’t help that the oddly brief campaign is padded out with busywork, like repeated sections where you have to wander around Gotham interrogating a string of different criminal factions headed by everyone from Harley Quinn to Mr. But when you’re stealthily grappling from ledge to ledge, crawling through ventilation shafts, and beating up groups of criminals in a rhythmic combat system, it’s impossible not to compare it to the vastly superior Arkham games. Like Bruce Wayne it was born to a well-respected and rich family, in this case the four third-person action games in the Arkham series.
Travel around Gotham not riding a bike, but flying, teleporting, and gliding through the air.
The requirements are the same for all four, but you’ll have to repeat them for each hero. In order for those to show up, of course, you need to interrogate criminals to see what they’re planning in future nights. Remember, crimes you learn about through interrogation mostly take place during the next night, though they can sometimes lead to discovering active crimes during the current night. The bad news is that you’ll have to unlock it for each of them separately. Nightwing, Batgirl, Robin, and Red Hood each require the completion of their Knighthood quest in order to earn those upgrades. You can cue a jump to get a boost of speed and travel some distance once you reach your destination, but that’s about it.
More adequate than ambitious, Gotham Knights capably scratches the Batman itch but isn't worthy of the Arkham cowl.
It capably scratches the Batman game itch, but does so from the safety of its predecessor’s shadow. But even as you crack skulls with style to spare, you’ll likely still crave the substance of the superior Arkham series. This too breaks up some of the boredom, as the more repetitive mission types can be divvied up and tackled more quickly. Of course, faithful Bat-fans pining for a more brooding, solitary experience that recaptures the Arkham series’ reclusive vibe might cringe the first time they see the social wheel pop up in Gotham Knights. The impressive tech is capable of significantly cranking the immersion. But aside from a beautifully immersive, atmospheric, and expansive Gotham, it doesn’t exactly scream“next-gen” in the way, say, a first-party PlayStation 5 title does. But while it was consistently easy on the eyes, it also never dropped our jaws or had us giddily firing up its photo mode. Gotham Knights saw its Xbox One and PlayStation 4 versions axed under the guise of giving fans the best possible experience on next-gen consoles. But while the mechanics get the job done and are reflected with visual panache, they’re also pretty shallow, ultimately reflecting a step back from the Arkham series’ more rewarding beat-downs. Even after 20-plus hours of levelling, crafting, and customising the perfect Batgirl, we still found ourselves frequently spamming the same few basic attacks to effortlessly clear room after room of dumb thugs. Sadly, much of the core gameplay can make that journey a bit of a slog. Bruce/Batman’s presence is felt throughout the narrative, in both what he left behind and how his absence shapes the paths of his proteges.
The youngest member of the Bat family Robin still packs a punch in Gotham Knights, harnessing advanced tech and Elemental Abilities against criminals.
- Gotham Knights is a co-operative action-adventure beat-em-up that takes place in a self-contained Arkham universe, unrelated to the other Arkham franchise games. Characters will level up as they battle enemies, but also to keep the challenge heightened, the foes will level as well - but the game features a complete narrative outside of open-world crime fighting. Should foes continue to disrupt the decoy, the Exploding Decoy ability bursts the substitute into a residue that applies Elemental Effect damage over time to any opponent within it. The Slugger Skill Tree focuses on Robin's decoy and increased critical hit damage, with the Elemental Decoy ability applying Elemental Effect damage on enemies who strike it. [different from Batman: Arkham's upgrade system](https://screenrant.com/gotham-knights-ability-trees-batman-arkham-upgrades-compared/). Gotham Knights provides players with many customization options for suits and weapons, but the deepest mechanics come through the Momentum and Skill Tree abilities unlocked through the normal progression of the game.