Atomic Heart

2023 - 2 - 20

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Image courtesy of "GameSpot"

Atomic Heart Review - Crispy Critters (GameSpot)

Atomic Heart lacks follow-through on its most interesting narrative concepts and plays it safe with its first-person shooter gameplay.

The level sees Sergei chasing after a man who used to work there, who has twisted the theater into a macabre showcase of art--much like in At this point, the game's narrative slows to an annoying crawl as Sergei journeys to one of several facilities to complete a mission, return to the surface of the open world, travel to the next facility, and repeat the process. I would often just hop in a car and drive straight to the next story beat, as that's where the better gameplay is. After completing the first mission, Sergei takes a monorail to the main area of the game, where Atomic Heart expands into an open-world format. Looting is surprisingly the most enjoyable aspect of Atomic Heart, as, with just the click of a button, Charles can use telekinesis to pull loot into Sergei's pocket. Of course, you can then use these resources to craft new firearms, ammo, weapon attachments, and items, but the sheer delight of the act is almost enough of a reward in itself. He's antagonistic to everyone around him, including the regularly helpful Charles, and it's never explained why, leading to the slow realization of the painful truth that you're just playing as a shitty human being. With the benefit of 21st-century hindsight, we know the Internet will not end up being a 100% good idea even if the main character Major Sergei Nechaev, an agent who serves Sechenov, fully believes in the dream of a world where everyone equally has access to each other and the wealth of information that will surely be shared. By the time you reach the climax of the story and you're asked to visit a lighthouse, you know what's up. Wow, it's almost as if an algorithm is feeding him with information about what it thinks he should see and hear more of, disguising it in a way where he can't spot the manipulation. The game begins a few years after that, just prior to the public unveiling of Kollectiv 2.0, which will allow all humans to have equal access to the hive-mind to control robots remotely through a Thought device wired straight to their brain, as well as connect and share information with each other across great distances. The game begins in a city in the clouds, features reality-bending and elemental powers you can employ in your fight against advanced robots, sees you scrounging for resources in an idyllic city that's falling apart, and stars an amnesiac protagonist grappling with the nuances of free will.

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Image courtesy of "Shacknews"

Atomic Heart review: Rage against the machines (Shacknews)

After being founded in 2017, Mundfish is making a strong first impression with its debut game, Atomic Heart. This single-player first-person shooter ...

Although I found the robotic enemies to be creepy and formidable foes, I wish there was a bit more variety in enemy type. Outside of controversial themes and a lack of enemy variety, it’s hard to point out any glaring issues with Atomic Heart. This review is based on a PS5 copy of Atomic Heart provided by the publisher. There is also detailed dismemberment, and I’m not ashamed to admit that I got a laugh out of hacking the limbs off of enemies after clearing a room. I was continuously impressed by the various puzzles that Mundfish threw at me as I attempted to open doors and disarm security systems. In addition to melee and ranged weapons, Major P-3 is equipped with a Polymer glove that lets him harness electricity and telekinesis powers. Shooting feels impactful, and there are a variety of weapons to be discovered and crafted, each with its own unique feel. The tunes give a cinematic feel to battles, and make the quiet moments eerier. You have to constantly be moving and dodging in order to avoid the aggressive robotic enemies, and there are quick-time events that will trigger when your character is grappled or on the brink of death. Atomic Heart puts players in the shoes of Major P-3, a Soviet intelligence agent tasked with getting to the bottom of what caused the USSR’s robot companions to lash out and wage war against their human creators. There’s a wide range of music featured, and it only improves the experience whenever it kicks in. Atomic Heart reminded me a lot of the Bioshock franchise with its alternate historical setting.

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Image courtesy of "Forbes"

'Atomic Heart' Reviews Are Here, And They Are Just Okay (Forbes)

Today marks the embargo date for Atomic Heart, the bizarre new sci-fi game from Mundfish, which has attracted some manner of controversy given its ...

With an incomprehensible storyline, weightless combat, and frustrating first-person platforming, Atomic Heart is left to stand in the shadow of the video games that so clearly inspired it.” [Twinfinite (4/10)](https://twinfinite.net/2023/02/atomic-heart-review-missing-more-than-a-beat/): “Despite what is a promising combat formula as well as the supporting systems behind it when it comes to skills, crafting, and upgrades, there are also several equally frustrating aspects of it that hold the game back. [GamesRadar (5/10)](https://www.gamesradar.com/atomic-heart-review/): “Atomic Heart has a lot of big ideas, but it doesn't do a good enough job with the basics. And my friend Skillup gives it a big old “Do Not Recommend.” This isn’t just my favorite game of this year, it might be one of my favorites of the decade.” In the broader context of the video game landscape where GOTY contenders hit above 90, studios get bonuses at 85+ and anything under a 60 is an utter disaster, I would declare these scores “fine.” Today marks the embargo date for Atomic Heart, the bizarre new sci-fi game from Mundfish, which has attracted some manner of controversy given its connections to Russia.

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Image courtesy of "Polygon"

Atomic Heart: Is the scanner tutorial broken? (Polygon)

You'd be forgiven for getting stumped right at the start of this first-person shooter, out now for PlayStation, Xbox, and Windows PC. How to use the scanner in ...

For instance, during the “Made in the USSR” mission, you have to find the “voice, the symbol, and the sprout of the Motherland.” Activating the scanner will highlight the three items — a radio, a hammer, and a plant — you need to progress. If you hold the scanner over a specific enemy, you’ll be able to see a list of their resistances and weaknesses, plus a rundown of the loot they’ll drop when defeated. Whatever struggles you’re having while learning how to use the scanner, know that it’s not a bug (probably).

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Image courtesy of "GamesHub"

Atomic Heart review roundup (GamesHub)

Atomic Heart reviews are extremely mixed, with some praising the game for its reality-bending elements, and others calling it disappointing.

With such a mixed response, it does appear Atomic Heart will be an acquired taste. ‘A simple playthrough of Atomic Heart will take players around 25 hours to beat, which is a solid playtime generally. ‘There are floating Soviet laboratories in the sky, home to a networked artificial intelligence which could signal the evolution of human consciousness; a veteran USSR operative who can’t recall his past, and an army of rampaging robots designating the populace of Facility 3826 as enemy combatants after a software malfunction … It also noted Atomic Heart does little to endear itself to players, and that its storyline fails to do justice to a ‘cool premise’: Others have called the action laughably bad, with the game’s narrative and characters being major sticking points. Some reviewers have praised the game for its eye-catching visuals, unique puzzles, and sleek combat.

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Image courtesy of "IGN"

Atomic Heart Review - IGN (IGN)

Atomic Heart is a highly imaginative, atompunk-inspired attempt at picking up where the likes of BioShock left off that makes missteps but definitely has ...

Atomic Heart is smart to keep this process fast by allowing us to extend out a hand and suck up reams of resources like an industrial shop vac, but it still becomes a little tedious having to ransack the same sets of desks and cabinets arranged slightly differently in a hundred-or-so different rooms. But now, after centuries of servitude, Renfield is finally ready to see if there’s a life away from The Prince of Darkness. There is a way to fry all enemies within a zone for a while if you’re patient, and the robot hordes do become a little less intimidating as P-3 and his arsenal grow stronger throughout the story, but that’s a process that takes some time. It’s a shame that some better context wasn’t baked around these occasional fetch quests because Atomic Heart’s underground chambers feel like a ripe opportunity and are largely great otherwise: eerie, deadly, and mostly devoid of life – unless you count the mutant freaks with skulls shattered into fanged, floral arrangements or the dead bodies that communicate via the confused ramblings of their fading brain implants. The foul-mouthed and amnestic P-3 is admittedly a bit of a relic of games gone by – and his default English-language voiceover doesn’t exactly do him a lot of favours. At any rate, there is a Russian-language/English subtitle option for purists, but I would’ve simply preferred an English script that was more tempered for the setting and era. There are some especially tiny touches in Atomic Heart that smack of a great deal of consideration, like the way there are different reload animations for unspent magazines compared to empty ones – the latter of which are flicked away while the former are grasped by the same hand sliding a fresh one in. Okay, that’s a bit reductive – rather, Charles is basically an intelligent system embedded in P-3 who is capable of granting him seemingly supernatural abilities, manifested by a set of small, squid-like tentacles that extend from a glove on P-3’s left hand. Its range of robots is particularly strong, from its sleek and sinister moustachioed terminators that charge at us without ever averting their gaze to its pot-bellied parking meters with mouth tubes that make them look like they’re sucking at the drawstring on an invisible jacket. Atomic Heart’s outstanding aesthetic also extends to its large range of partially ruined labs, facilities, and transportation hubs – each filled with long, snaking globules of the liquid polymer that powers the advancements of this fantastical 1950s. For its part, however, the background does largely fade away as Atomic Heart peels back the layers of its false utopia. There’s a lot to be said about unapologetically single-player games like Atomic Heart: its entire focus is on creating an intricate world for us to explore and discover for ourselves.

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Image courtesy of "Red Bull Australia"

Atomic Heart: A Wild Ride Through a Retro-Futuristic World (Red Bull Australia)

Atomic Heart is an upcoming first-person shooter video game developed by Mundfish, a Russian game development studio. We got an early look - here is the ...

The enemy variety is limited, and after a while, the combat encounters can start to feel a bit too familiar. The game features a blend of retro-futuristic design and Soviet-era aesthetics, creating a truly unique and captivating world. The game also features a captivating story, with several twists and turns to keep players engaged. One of the strengths of Atomic Heart's enemy design is that each type of enemy requires a slightly different strategy to defeat. The game features RPG elements, allowing the player to level up and upgrade their abilities. The player can use a variety of weapons, including guns, melee weapons, and even their fists.

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Image courtesy of "Game Rant"

Atomic Heart Launched With No Ray Tracing Support on PC (Game Rant)

A prominent Nvidia RTX showpiece, the long-awaited Atomic Heart, launches on PC without any ray tracing graphics options whatsoever.

[reviews of Atomic Heart](https://gamerant.com/atomic-heart-review/) haven't been all that positive. [Atomic Heart supports DLSS at launch](https://gamerant.com/atomic-heart-denuvo-drm-dlss/), however. [Atomic Heart showed off 4K RTX gameplay](https://gamerant.com/atomic-heart-4k-rtx-gameplay/), hyping its graphics as one of its most exciting features. The lack of ray tracing is sure to disappoint some players, but the feature's prominence in pre-release materials comes as a bit of a guarantee that it should eventually be made available in-game. While the game is bound to find an audience with its Bioshock-like combat and plenty of content — according to the early reviews — some of the features that PC players might've been eagerly anticipating won't be available on day one. While the game has had a long and troubled production, having initially been announced back in 2018, its remarkable graphics have always been one of its most notable features, and developer Mundfish even collaborated with Nvidia to produce in-engine RTX showpieces years ago.

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