Ubisoft promises to go back to basics with Assassin's Creed Mirage, and it's essential for that philosophy to extend to the game's freerunning.
If Assassin's Creed Mirage is truly going to be an experience that mimics the best parts of the original AC formula, that has to extend to its freerunning. Freerunning is at the heart of Assassin's Creed, and Mirage would be heartless if it failed to provide players with movement that makes them feel like a skilled assassin. As the series progressed, the freerunning mechanics only became deeper, with AC 3 allowing for freerunning in trees, and As it was once the main draw of the franchise for many gamers, how Mirage handles freerunning could be a major deciding factor on whether the new entry really feels like a classic Assassin's Creed experience. When the first Assassin's Creed game released fifteen years ago, one of the standout features was how it handled movement. With promises of a smaller, more focused world, Ubisoft is taking a break from the 100-hour-long adventures of games like Assassin's Creed Valhalla.